Anime - Sakuga: What is and the most used techniques to leave us all with your mouth open

Seeing an anime implies many things, among some to miss a little shower or be a little more pedantic to talk about what things, that is so. But the most normal thing is that we all enjoy a work that fell in love from the first minute that we see. There are many Japanese series that have gone through our life, but few leave us emigrated with some master fight or sequences worthy of the Oscars.

But when in an anime we see a scene that leaves us with an open mouth, it has a very peculiar and distinctive name: Sakura . This term is used when a specific sequence of a Japanese animated series uses more resources than normal . Scenes that fly the imagination of the spectators and to which the cartoonists dedicate a particularly high effort. What is traditionally known as throwing the rest.

But do not stay there, but within the Sakura there are different animation techniques that you have probably seen many times, but you did not know that they came from a specific animator who has marked inspiration in many fights or clashes. Next, we will teach you The techniques that are most used in the Sakura scenes and a brief explanation of all of them for when you see a spectacular fight, you can give it greater depth than you see with the naked eye.

Satoshi Eye

Created by Yoshihide Satoshi, it is a mu used in the shōnen where the eye of the attacker appears in the foreground just before executing his ability and creates an overwhelming load. You can see from Baku no Hero to Berserk from 1997, passing through Dorm, Saint Says or the Almighty Baku.

Krishna Lightning

A very difficult technique to execute, but with the technological improvements an easy use and very beautiful resource. Created by Knight Krishna, one of the most consecrated animators in the entire industry, it is a classic animation In the anime where the rays reflect the power of the character with very sudden movements and characterized with very bright zigzags.

Walk cabana

Yuma Data, one of the most laughed animators respected in Japan, began playing with the flash player and ended up drawing great works of today, such as Death Parade or Current Again. His style is one of the most notable, since gives the character with an unparalleled movement , swinging from one place to another and leaving the bar high in terms of flow and swing.

Hisashi Punch

Not very used like others, but greatly recognized, Hisashi More is a genius of energy. Why do we say that? Because it is a punch that literally sends the enemy back to the manga. Some common characteristics of punch are a face that is distorted during the blow, and mostly in black and white.

Canada Dragon and Canada Light Flare

One of the most influential animators in the history of the industry, has perfected a unique style and has been avant-garde of two greatly recognized and used styles in any anime. On the one hand we have the dragon, which uses the mythological creature to show the enormous power of the character. On the other, we have the light effect that we have seen thousands of times in many works, such as Cyberpunk Edge runners or Naruto.

Bar Punch

Masai Bar is an SUV, but his greatest fetish when cheering is the wicks. However, his punch is so good that it serves in virtually any kind of anime. It is a generally direct blow to the camera with a set of common poses . Common movements are an initial pose, a tiring back of the arm, a thrust from the chest, the inclination of the head, and finally the punch towards the screen.

Upon Cubes

Cyberpunk:

Lusaka Nakamura is the king of the current industry, being one of the great Baas of the Bones study in recent years. It is absurdly good when creating action and its cubes are very characteristic in the most epic fights that we have been able to see and live in much outstanding anime. From full metal Alchemist Brotherhood to My Hero Academia, through Mob Psycho or even One Punch Man.

Italy Circus

Used in gigantic and colossal fights, a animation technique refers to in which missile bursts simultaneously. It has become a firm of the Across franchise and is seen throughout this anime, although it is widely used in other works. The original idea is from Cairo Italy, who originally implemented the idea while working in Mobile Suit Gun dam and inspired countless scenes in series and animated works very dear to many.

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