For those who really want to defeat Monghan Rise: Sunbrake trial version! A little easier capture chart explanation

The super-large expansion content Sambreak of Monster Hunter Rise is finally approaching on June 30. The trial version distributed on June 15 contains a quest for skilled people Mel Zena subjugation, but it is not easy to clear because it is officially high difficulty.

When I checked SNS such as Twitter, the hunters who challenged the quest seemed to be truly shouting. Although some senior players have reported subjugation, it would be difficult to reproduce the surroundings overnight.

The author himself is completely accustomed to the avoidance range UP, which was taken care of in the main part of Rise, and struggled with Mel Zena in the Sunbrake trial version...!

So, this time, I tried to form a chart that can enjoy half-damage by using plenty of things that are installed in the field, following the all things can be used! .

In this article, we will introduce the flow of the chart with screenshots and demonstrations. Since the strategy of Mel Zena itself has already been introduced in various media, this article explains the movement on the hunter side. Please note that some basic effects of items are omitted.

Before starting a chart explanation, we will introduce the premised conditions and the gimmicks to be used. Some of them can be used in the main story.

◆ Prerequisites for charts

First of all, if you want to completely reproduce this chart, you need to be carefully selected for the field, such as the initial position of Mel Zena. Depending on the luck, you will repeat Return from Quest → Start Quest, so it is basically a multiplayer in your relatives who can take solo play or communication.

In addition, in order to use dragon and items on the chart, the selected weapon type is easy to use Iron insect technique or jump attack, and the sword speed is faster. If there is, it will be stable.

Although it can be reproduced with any weapon type, it is possible to earn about half of the damage with indirect attacks such as field gimmicks. Twin swords are recommended.

◆ Gimmick to use

[Bomb gas frog]

One of the environmental creatures placed on the field, Bomb Gas Erhar, which deals explosive damage after installation. In the trial version and the fighting competition, the physical strength of the monster and the hunter's firepower are both low, so this environmental creature, which can do some fixed damage, can be used as a valuable source of damage.

In addition to the firepower, it has the characteristic of forcing most of the monsters to down, so it can be said to be effective for Mel Zena, which has a strong movement. It is important to note that the bomb gas frog has a time lag from installation to explosion, and the hitting judgment of the blast also occurs in the hunter.

[Erupure hole]

The eruption hole is a field gimmick in the lava sinus, and when it is operated, the magma or water spouts out, and one nearby monster can give a large damage and attribute.

Speaking of the area number, water is randomly arranged in one of the 6, 7, 8, and one of the magma, 12.13 and 14. On the actual screen, water and magma are likely to overflow.

In order to operate, it is common to hit the monster in the dragon in the eruption hole with a rush out, but in fact it can be operated with a large tall bomb (G). Furthermore, even if it is not clearly hit, it arrives up to half of the small area (such as the lava cave area 8), so it may be okay to use a large tall bomb.

◆ Rough chart flow

In this chart, we aim to defeat Mel Zena in the following flow. If you are completely reproduced, repeat Return from Quest → Start Quest, aiming for the field where Mel Zena and the eruption hole (water) are located in area 8 together.

In addition, those with * are the steps to be done when carefully selected the field, and if not carefully selected, skip it and move on to the next step. Details will be described later, but there are also steps in which some steps are partially dependent according to the situation.

◆ Details of each step

From now on, I will explain each step in detail. If you don't know, check the video together.

◆ Step 1-2

After starting the quest, open the map screen and move to the sub-camp 2. When the movement is completed, descend between the holes in the back of the camp in the area 6 and 7 and collect the bomb gas hog. After that, head to Area 9 with Yotsu Miwado.

In addition, there is an first aid drug G in the supplied box, so if you want to have as much recovery item as possible, it is recommended that you collect it once and then move to the sub-camp 2.

◆ Step 3-4

After moving to Area 9, collect the new environmental creatures, Mugen Shokushi / Red and Sho Mushi. Although the former does not affect the amount of gauge, it is easier to wait for a dragon, and it has the effect of increasing the recovery speed of the Sho insect gauge and increasing the damage caused by the dragon.

After the collection of two Shosumo, we use Matatabi balls to enhance the Airou. Then, move the Yotsui Wadou to a dragon waiting state with an iron insect or jumping attack, and take it with a dragon to Mel Zena.

After confronting Mel Zena, you will earn damage to the last minute of the dragon large skill in the lower left stick + A (jump press), and finish with great skill.

◆*Step 5

This step assumes that Mel Zena and her eruption holes (water) are also located in Area 8. After getting off the Yotsumi Wadou, you will confirm that there is only Mel Zena in the area, and then set up a large tall bomb G near the eruption hole.

If you choose a weapon with a fast sword speed, or if you can afford it in a situation, it is okay to follow Mel Zena, which has been down state of the dragon, and then operate the eruption hole.

◆ Step 6

After completing the steps so far, we will start the battle. Mel Zena's attack is intense and has a wide hit, so some people may go down here.

In order to make the steps described later smoothly, first try to do damage until Mel Zena is in a state of waiting. It will be a time loss for about 1 minute, but if it is difficult to bring it to the dragon due to the problem of weapon type and technique composition, it is also ant to collect the spider spider near the upper layer of the area when you move to the sub-camp 2. 。

◆ Step 7

Once Mel Zena is in a state of waiting for a dragon, guide the eruption hole (magma) placed in one of the areas 12.13 and 14, and hit it with a rush out. In the case of area 12.13, it is surrounded by a narrow wall, so if you operate the eruption hole with a large tall bomb G after a continuous withdrawal, you can earn more damage.

◆ Step 8

It is a bomb gas frog collected in step 2, but if you want to make the most of the Mel Zena opponent, you need to choose the timing. Mel Zena will change the form that will be more powerful than anger if it damages a certain amount of hunters.

After this morphological change, the attack will be intense, but it will be easier to pass on the red-black part of the body, so force it to a chance time with a bomb gas frog.

However, if the sword is slow, it may be difficult to install it during the battle. It may be a good idea to use it immediately after Mel Zena moves and down after Mel Zena moves and down.

◆ Step 9-10

During the battle with Mel Zena, Rio Leia leaves the spot and aims for a monster maneuvering dragon. In most cases, Rio Leia is wandering around the eruption hole (magma), so it will be able to run after step 7. However, there are rarely patterns that wander around area 9, and it is necessary to give up at that time at that time.

By the way, if you go down on the way, it is a good option to control the time loss while heading to Mel Zena.

If Rio Leia is manipulated, return to Mel Zena and trigger a fire state with a breath attack of the left stick + X or A. After that, make a poison state while dealing a lot of damage with the left stick + a summer salt.

◆ Step 11

It is almost the same as step 6, but let's look at the situation and execute step 7 to 10 flexibly. At the end, you have to earn damage yourself, but if you practice several times, you will be able to go until the target icon will be marked with dying state.

In the case of the writer, even if a step that is difficult to reproduce (5 & 9-10) in this chart is skipped, the subjugation time has increased for about 1 minute, but it has been confirmed that the quest can be cleared. Talk about the amount of damage you do to omit the chart or arrange it.

◆ End

This is the end of the chart explanation.

Mel Zena, which has been defeated this time, has a lot of long consecutive attacks. In Rise, many counter techniques that were rampant are difficult to pass, so the hunters who have relyed on these may struggle.

In addition, Mel Zena's abnormal condition, Wrong Bloody, reduces the effectiveness of recovery items, so it is more difficult to capture by combining the trial version of the super-fired power.

However, in this chart, many of the damage sources can be entrusted to non-hunters. If you have given up on clearing, why not try again after giving priority to survival with guards and highly mobility weapons?

Even if the time runs out, the experience you have cultivated will be useful when confronting Mel Zena in the main part of Sunblake. Then everyone, good hunting.

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